OlliOlli World: the game that captures the vibrant soul of skateboarding culture

In a skate park below the arches close to London Bridge, a few sport builders referred to as John Ribbins and Simon Bennett are messing round in a half-pipe. (I don't take part – sadly the immense expertise that I've constructed up over 20 years of taking part in skating video games don't in any manner translate into actual life.) In 2014, their studio Roll7 launched a fondly remembered and notoriously difficult skateboarding sport referred to as OlliOlli – an expertise that prompted them, each lapsed skaters who have been obsessive about it of their teenagers, to get again out on the streets in actual life. That they had about 10 folks working with them again then; now they’re administrators of a studio of 80.

I’d spent just a few days taking part in Roll7’s newest sport, OlliOlli World – an exuberant and characterful tribute to skateboarding, with wild ranges filled with rails and partitions to grind and bizarre characters equivalent to sentient bushes and buff seagulls pottering round within the background. The artwork, a combination between the sort of mural you would possibly discover in a London skate park and the unusual however cutesy cartoonish vibe of one thing like Journey Time, contrasts with a particularly chill soundtrack that soothes your nerves as you attempt to pull off superior chains of tips.

Characterful tribute to skateboarding … OlliOlli World’s avatar creator.
Characterful tribute to skateboarding … OlliOlli World’s avatar creator. Photograph: Roll7

It’s a massively interesting sport – and the place Roll7’s earlier OlliOlli skating video games from 2014-15 have been technical, demanding and only a contact sterile, this one couldn’t be extra on the market. The degrees in OlliOlli have been as soon as primarily based on the pretty dismal view from John and Simon’s workplace in Deptford; this sport is ready in a vibrant skateboarding paradise referred to as Radlandia. It appears to me that one thing has modified, actually throughout the studio however maybe additionally with skateboarding tradition and what (and whom) it represents.

“My expertise of getting again into skating in my 30s has been with manner totally different teams of individuals,” says John. “The ladies’s scene has blown up. There’s all the time been queer folks in skateboarding however you’d by no means have seen that illustration even seven years in the past … Making this sport, I used to be considering of loads of the folks I skate with now; that it could be cool to make a sport they really feel represented by.”

Roll7’s Simon Bennett (left) and John Ribbins at Hop King skate park in London.
‘Let’s attempt to have enjoyable whereas we’re making it’ … Roll7’s Simon Bennett (left) and John Ribbins at Hop King skate park in London. Photograph: Keza MacDonald/The Guardian

Whenever you consider skateboarding and video video games, chances are you'll consider Tony Hawk’s Professional Skater, the delightfully gratifying PlayStation classics that blew up across the flip of the millennium – across the time that John and Simon have been skating of their late teenagers and 20s. If Tony Hawk’s represented the skate tradition at the moment (very male, very aggressive), OlliOlli World represents it now: extra numerous, extra vibrant and altogether extra welcoming.

Unsurprisingly, loads of the folks at Roll7 are concerned with the game in actual life. The character design lead was a professional, and a staff member as soon as joined a gathering from A&E having had an unlucky collision with a automobile whereas skating. “OlliOlli 1 and a pair of have been created from the attitude of skating after we have been youthful, when everybody thought they could go professional,” he says. “We’ve reached the age now the place everyone knows our profession isn't gonna be in skating. Individuals aren’t attempting to be the perfect at it, they’re simply doing it as a result of they’re having a extremely good time.”

Simon and John wished folks to have an excellent time making the sport, too – one thing that comes throughout within the cheerful aesthetic. “There was a mentality change about how one can make video video games after we began on OlliOlli World,” says John. “All our earlier video games had been fairly demanding; not lots of people crunched [worked unpaid overtime] on them, however we as administrators undoubtedly crunched, we took on loads, and it was hell. Going into this we thought: let’s attempt to even have enjoyable whereas we’re making it.”

More diverse, more colourful … a PS5 screenshot of OlliOlli World.
Extra numerous, extra vibrant … a PS5 screenshot of OlliOlli World. Photograph: Roll7

Roll7 has been a distant studio since 2016, however just a few months into growth on this sport, the pandemic hit and took distant work to a complete new stage; as Simon factors out, folks weren’t simply working from dwelling, they have been imprisoned of their homes. The place beforehand they’d introduced everybody engaged on the sport collectively each two weeks or so to indicate their progress and hang around, now that wasn’t an choice. As they have been for many people in the course of the pandemic, video games turned an escape; as Simon sees it, Radlandia turned a sort of collective fantasy for everybody engaged on it.

“The staff have been so constructive all through what has been essentially the most traumatising factor of our era,” he says. “I really feel like OlliOlli World is their response to the world being very, very fucked up. They’ve created someplace else that they’d all wish to be. That’s how I have a look at the sport. I imply, I’d reasonably be in there, it’s a contented place … I would like folks to overlook their prepare cease as a result of they obtained misplaced in a stage, locked into that pleased state of move.”

  • OlliOlli World is launched for PlayStation 4 and 5, Xbox, Nintendo Change and PC on 8 February.

Post a Comment

Previous Post Next Post